PL 10 (162 pp)
Abilities: Str 20, Dex 18, Con 20, Int 14, Wis 12, Cha 16 [34 pp]
Attack: Melee +5 Ranged +5 [10 pp]
Defense: +5 [10 pp]
Initiative: +4
Damage: +5 hand to hand
Saves: Toughness +5, Fort +5, Ref +4, Will +1 [0 pp]
Skills: Acrobatics 4 (+7), Bluff 12 (+15), Climb 2 (+7),
Computers 0 (+2), Concentration 2 (+3), Craft (all, untrained) 0 (+2), Diplomacy
4 (+7), Disable Device 2 (+4), Disguise 8 (+11), Drive 2 (+6), Escape Artist
0 (+4), Gather Information 4 (+7), Handle Animal 0 (+3), Intimidate 2 (+5),
Investigate 2 (+4), Knowledge (civics) 2 (+4), Knowledge (all others, untrained)
0 (+2), Language (English, native), Medicine 0 (+2), Notice 4 (+7), Perform
(all, untrained) 0 (+3), Pilot 0 (+4), Profession (all, untrained) 0 (+3),
Ride 0 (+4), Search 0 (+2), Sense Motive 8 (+9), Sleight of Hand 2 (+6), Stealth
4 (+8), Survival 0 (+3), Swim 2 (+7)
[16 pp, 64 ranks in skills]
Feats: Blind-fight, Elusive Target, Instant Up, Interpose,
Luck 5, Redirect, Stunning Attack, Beginner’s Luck, Ultimate Effort (aim),
Ultimate Effort (Will save), Seize Initiative, Evasion 2, Sneak Attack 4,
Precise Shot 2, Diehard, Jack-of-all-Trades, Improved Critical 9 (hand to
hand), Throwing Mastery 1, Connected, Contacts, Well-Informed,
Bluff Challenge (Fast Task, Feint as a Move Action, from
the Masterminds Manual)
[39 pp]
Powers:
Nullify 11
(all powers at once, Extra: Power Resistance,
Alternate Power – Nullify 11 (all powers at once,
Extra: Action 1 (movement action), Duration 1 (concentration), Flaw: Range
1 (Touch))
Luck 1
(force others to make two rolls and pick the worst, Extra: Area (burst),
Flaws: Range 2 (Touch), Power Feats: Progression 3 (increased area, 50’ radius),
Selective,
Alternate Power – Luck 1 (force two rolls,
Extra: Duration 2 (sustained), Power Feat: Precise (can choose which die roll
to allow, if he wants someone to *just* miss, or even allow them to make their
roll, on this round…),
Alternate Power – Luck 1 (force two rolls), Extra:
Duration 1 (concentration), Power Feats: Progression 2 (5 subjects))
[53 pp]
In the brief time he’s been active, attempts to ascertain
the truth behind his claims to be the son of the ‘original’ Lady Liberty,
Donna Mason, have raised more questions than they have answered. The current
Lady Liberty has said that she senses something like a kindred spirit within
him, although based on his attitude and actions,
he seems more like a free-wheeling spirit of chaos and trickery... Snagging
a hair sample left behind, Daedalus has found that
he is genetically identical to Jake Walker, the supervillain
known as Wild Card. And yet, he doesn’t actually *look* that much like Jake
Walker (having black hair for instance, like his purported mother), and is
clearly years younger. Adding to the mystery is his chance encounters with
kids his age who seem to recognize him, calling him names ranging from Jacob
to Brian to Seth. He wears loose-fitting blue jeans, white high-top sneakers
(usually hanging open, leading others to speculate on if he also has the mutant
power to not trip over his own dangling laces…) and a red T-shirt. Other than
the red, white and blue motif, he makes no effort to look ‘super-heroic’ and
combines this outfit with a blue jean jacket when it’s cooler outside, and
sleek black shades whenever the sun’s up, although he pushes them up into
his unruly mop of black hair to reveal bright blue mocking eyes and a mischievous
half-grin indoors.
He has only once responded seriously to a question, and
that was from the current Lady Liberty, who asked about the whereabouts of
his mother. He put his sunglasses back on and looked away, saying softly,
“Don’t you think she’s earned her freedom? If she wanted to be found, you’d
know where to find her.”