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Calastian
Battle-Mage
Hit
Die: d4
Requirements
Feats:
Battle-Mage Training*, Combat Casting
Proficiencies:
Simple and Martial Weapons and Light Armor
Skills:
Concentration 8 ranks, Knowledge (Arcana) 4 ranks, Ride 4 ranks, Spellcraft 4
ranks
Spells:
Ability to cast 3rd level arcane spells
Special:
Calastian battle-mages are trained, they don’t just happen. A mentor, political favor or other such
introduction to the ranks of the ‘true’ battle-mages (though this may be as
simple as an NPC being impressed with the characters potential and bringing him
under her wing) is necessary to learn the finer points of this class.
Class
Skills
Concentration
(Con), Intimidate (Cha), Knowledge (any) (Int), Ride (Dex), Ritual Casting
(Con, exclusive skill), Scry (Int, exclusive skill) and Spellcraft (Int).
Class
Features
Weapon
and Armor proficiency: The Calastian
Battle-Mage gains no additional weapon or armor proficiencies.
Spells
per day: Calastian Battle-Mages continue to gain spells / day as a member of
his arcane class. He does not gain
additional abilities, such as Feats, Familiar advancements, etc.
Abilities
by level;
Fort Ref Will
BAB
Save Save Save
Special
1 +0
+0 +0 +2
Kiss of Mesos [Weapon Focus]
2 +1 +0 +0
+3 Armored Spellcasting 5%, Veteran Nerves +1
3 +2
+1 +1 +3
Enhanced Counterspell
4 +3 +1
+1 +4 Armored Spellcasting 10%, Veteran
Nerves +2
5 +3 +1 +1
+4 Sorceries Afield +2
6 +4 +2
+2 +5 Quick Counterspell, Veteran Nerves +3
7 +5 +2
+2 +5 Armored Spellcasting 15%
8 +6 +2 +2
+6 Sorceries Afield +4, Veteran
Nerves +4
9 +6 +3 +3
+6 Mastered Counterspell
10 +7
+3 +3 +7
Armored Spellcasting 20%, Veteran Nerves +5
Kiss
of Mesos: [Replace with a Weapon Focus in the Battle-Mages preferred weapon in this
campaign, as I am not using this Feat.]
Armored
Spellcasting: A battle-mage can ignore up to this level of arcane spell failure
for armor worn.
Veteran
Nerves: Applies as a bonus to Concentration checks, and to Ride checks to keep
a mount calm during battle.
Enhanced
Counterspell: Can use any spell of the same school as the target’s spell and of
equal or higher level to counterspell.
This is the same as the Improved Counterspell Feat in the FRCS.
Sorceries
Afield: Effective caster level is increased by this number, but only to
determine spell range.
Quick
Counterspell: Need not take a readied action to counterspell, but must use his
move-equivalent action to do so, even though he is technically counterspelling
on another characters action. He may
still take a standard action on his initiative in the same round. This is a superior form of the Reactive
Counterspell Feat in MoF.
Mastered
Counterspell: May counterspell by using either a move-equivalent or standard
action. Combined with his Quick
Counterspell ability, he may take a counterspell action even on another
characters turn, and can counterspell again, or ready an action to do so, in
the same round on his normal initiative action.
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New
Feat
Battle-Mage
Training (General)
Prerequisite:
Trained by a current or former Calastian Battle-Mage, or in Calastia in their
martial wizard academies.
Benefits:
+2 bonus to all Concentration and Spellcraft checks.
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