Session 2

 

Award exp, everyone but the NPC goes up a level.

 

Mokharitos (NPC Necromancer) shows up in the morning to tell Jack, Erianna and Tyrus that he has managed to schedule a meeting with Councilwoman Danar, for noon.  He doesn’t find Serena until noon to tell her.  They are taken into the Underfaust and the Councilwoman tells them what information the Necromancers have unearthed about the events of the previous night by the simply expedient of speaking with the spirits of those killed by the renegade.  Erianna is temporarily possessed by the spirit of a down-on-his luck caravan guard, Darvus, and relives his capture and ritual murder at the hands of the rogue necromancer, while the rest of the party is allowed to see these events as they unfold around the possessed halfling.  After his ‘death,’ the possession ends and the Councilwoman tells the party that they found additional materials hidden in the bathhouse, sharing with them the leftover armor and weapons of the skeletons (to sell or use, as they see fit) and also the renegades spellbook, which she was forced to abandon (with all the pages on creating the Bloodshadows, Viscera, etc ripped out).  Serena leaves the room for the entire possession bit, as it does not sit well with her personal beliefs.

 

[Note to Tom, copy down somewhere what spells are in the spellbook, I’ll want that sheet back.]

 

Councilwoman Danar tasks them to return Darvus’ gear to his widow and child, in a nearby village, about halfway to Three Moons, just past the neighboring mountain of Mourning’s Fang, a last request from the spirit before departing.

 

They set out an hour later, and end up camping in the shadow of the mountain.  Early in the evening, they are set upon by large red-eyed wolves, but Serena is vigilant and gives them plenty of warning, so that Jack, with help, has his armor on just as the wolves enter the party.  One is slightly inconvencied by the inevitable celestial badger attack from Erianna, and Jack then drops it to the ground with two strikes.  A second nearly guts Mokharitos, pulling him to the ground, sure to finish him off with a second bite.  Jacks’ Dog ends up saving the NPC, and with help from Spike (Erianna’s Riding Dog) and a last-ditch dagger throw from Mokharitos finishes off that wolf.  Jack eviscerates a second wolf on his own, while a celestial badger (from Serena this time), and some spear and rapier action from Serena and Tyrus take out the final wolf.

 

On his guard shift, Jack skins the wolves, cooks some of their meat and otherwise tries to salvage what he can from them.

 

NPCs traveling to Hollowfaust give them a wide berth over the next day, even when Mokharitos produces an all-concealing robe for his Bone Servant.

 

They arrive in Nimora, the village where they expect to find Darvus’ widow and child, and find that the town is much more reserved and closed up after dark than on their previous visit (when they passed through on the way to Hollowfaust a few weeks prior).  Jack finds a furrier who will give him coin for the slashed up wolf-furs (and takes the barely edible meat off of his hands to feed to his own hunting dogs), and also tells him of recent attacks on children in the community.  Two outlying homes have been raided, the parents slain and children kidnapped in the past two nights.  Tonight is the third night of the full moon, and it is speculated that there will be a third raid tonight.

 

They find out that Darvus’ widow was the second victim, just last night, and that his daughter is among the missing.  Searching her home, they find signs that at least three attackers struck at once, two of them crouched atop the rooftops and throwing poison darts through the slashed open windows, while one or more moved in through the door and either threw darts and / or otherwise incapacitated the child and mother.  She was found dead, the child missing.  A single poison dart (that missed its target and wasn’t recovered by the attackers) remains behind.

 

After conferring with the local gossip / town matriarch, who helpfully draws them a map of locals in the area with children, they encamp at the home of Darvus’ widow, who, for lack of a name, was called woodcarver Beth.  :/

 

At midnight, Jack spots small skulking figures moving through the darkness, awakens the others and then steps out for a better look.  The raiders, eight spider-eye goblins, see him coming and attempt to flee, leading them into an ambush of others, and are picked off by a combination of a Sleep spell, a Cause Fear, Rays of Enfeeblement, a Ray of Frost, a few thrown hand axes, rabid war dogs, celestial badgers, Magic Stones and a psychotic half-orc.  It isn’t pretty, and only at the last does one of them turn to fight, to no avail, as the poison dart has no noticeable effect on Jack.

 

Seeing this wave of carnage, the ambushers decide to let the raiding party buy the farm, sure that none of them will survive the attack, given the quality of violence going on, and retreat, leaving their allies to die.

 

Tying up the three sleeping captives is simple enough, and since they speak Orc, it is up to Jack to interrogate them.  The goblin and Jack are tied with 8 Intelligence, making this interrogation a real meeting of the mindless, but it is streamlined by a natural 20 on Jacks Intimidate, modified by his +9, a bonus for being abandoned by its allies, and another bonus because Mokharitos is using a Summon Swarm item to skeletonize the dead goblins in front of him for ease of carrying back to Hollowfaust to sell at the Bone Market…

 

In short, the goblin agrees to tell him anything and take him anywhere.  Dropping the other two goblins off at the town furriers house, with instructions to interrogate them for directions if the party doesn’t return, they prepare to head out in search of the goblin lair and to rescue the missing children, whom the goblin assures them aren’t dead, yet.