Plague
grain
Two
options, one clerical / death magic, one necromantic wizardly magic.
Priestesses
of Belsameth release a Circle of Doom like effect, spreading a temporary poison
out from around themselves, killing all microorganisms (and larger ones for
that matter) in their area. If not for
Circle of Doom being 5th level and only affecting a 20 ft radius, it
would be perfect actually… Perhaps make
a 3rd level version that inflicts only 1 hp / caster level within a
Close range radius of the caster (Fortitude save for ½) and requires a full
round action to cast, as well as a flask of poison as the material
component? Could even make a 0 level
Sterilize cantrip that affects a 5 square, killing anything with less than 1
hp, or a 1st level version that does likewise in a Close range
radius of the caster.
CLEANSE
Necromancy
Level:
Cleric 0, Sor/Wiz 0
Components:
V, S, DF
Casting
Time: 1 action
Range:
Close (25 ft. + 5 ft./2 caster levels)
Effect:
Kills all living things with 1 hp or less within targeted 5 ft square.
Duration:
Instantaneous
Saving
Throw: None
Spell Resistance: Yes
This spell
evokes a flare of negative energy that inflicts a single point of damage to any
living things within the area of effect, snuffing out the lives of any
creatures that normally have 1 hp or less irrevocably. Undead instead are healed of a single hit
point of damage in the affected area.
CLEANSING CIRCLE
Necromancy
Level:
Cleric 1
Components:
V, S, F, DF
Casting
Time: 1 action
Range:
Personal
Effect: a
30-ft. radius around the caster
Duration:
Instantaneous
Saving
Throw: None
Spell Resistance: Yes
The caster
must stick a needle or dagger into her skin, suffering a single hit point of
damage in the casting of this spell.
The drop of blood produced transforms into a wave of greenish-black
venom, transported spiritually throughout the surrounding area and inflicting a
single point of damage to all within the area (save undead, who are instead
nourished and healed of a single point of damage). Any creature with 1 hit point or less is not only slain, but
utterly destroyed, corrupting away into fine black ash by the power of the
corrosive venom. Despite the appearance
of venom, this substance is a solidified essence of negative material energy,
and a person protected against it will be unaffected.
Focus: An
iron needle or metal dagger of any sort.
At the
other end, War Wizards from Calastia meet the ships before they dock and
cleanse the ship with a Chilling Cloud (acts as Chill Touch combined with Fog
Cloud, lasts only a single round).
Alternately some form of Flaming Sphere like scouring area of Chilling
Cloud could sweep around the decks under the casters control for 1 rd / level
(or Concentration rounds), covering a 5 ft square and moving 10 ft / round as
the caster wills.
CHILLING CLOUD
Necromancy
Level:
Sor/Wiz 2
Components:
V, S
Casting
Time: 1 action
Range:
Medium (100 ft. + 10 ft./2 caster levels)
Effect:
Fog that spreads in a 30-ft. radius, 20 ft. high
Duration:
1 round
Saving
Throw: Fortitude partial
Spell Resistance: Yes
This spell
conjures forth a black cloud of chilling ash on howling winds to spin through
the area of effect for a single round before blowing itself out. Spectral images of shroud draped undead
forms seem to shriek within the wind, slashing at those within with icy claws,
although these are nothing more than phantasmal images accompanying the
damaging winds. All within the brief
windstorm suffer 1d6 points of negative energy damage (undead are instead
healed by this amount), must make a Fortitude save or suffer 1 point of
temporary ability damage to Strength, and are blinded by the cloud during the
single round of its existence, with all vision, including darkvision, within
obscured beyond 5 ft. A creature within
5 ft. has one-half concealment (20% miss chance), and creatures farther away
have complete concealment (50% miss chance and target cannot be located by
sight).
SCOUR
Necromancy
Level:
Sor/Wiz 2
Components:
V, S
Casting
Time: 1 action
Range:
Close (25 ft. + 5 ft./2 caster levels)
Effect:
Fog that covers one 5-ft. square + an additional 5-ft. square / 2 caster levels
beyond 1st
Duration:
1 round / level
Saving
Throw: Fortitude partial
Spell Resistance: Yes
This spell
forms a cloud of necromantically charged energies that appear as a shadowy
amorphous mass lit sporadically by pale streaks of lightning-like force. It manifests as a multiple 5 ft squares
(that must be touching and move as a single mass) within the casters range, and
by concentration, the caster can force it to move up to 10 ft. in a round,
inflicting its draining energies on all within the affected 5 ft. squares it
occupies during the round, causing 1d6 negative energy damage (undead are
instead healed a like amount if exposed to negative energy), and requiring a
Fortitude save or losing also 1 pt of Strength as temporary ability
damage. Regardless of how it is moved,
or if multiple squares of the energy move through a given creatures square, a
single creature can only be harmed once in any round by the cloud.