Name: Johnny Asgi'na Kalanu (Ghost Raven)

Nature:

Allegiance: ISRA

 

Strength 2;

Dexterity 3; Athletics 1, Firearms 1, Legerdemain 1, Martial Arts 1, Pilot 1, Stealth 1,

Stamina 3; Endurance 1, Resistance 1,

 

Perception 4; Awareness 3, Investigation 2,

Intelligence 3; Academics 1, Linguistics 1 (Cherokee, English), Medicine 1, Science 1,

Wits 3; Meditation 3 (spec; Psi Recovery), Rapport 1,

 

Appearance 2;

Manipulation 1; Subterfuge 1,

Charisma 3; Etiquette 1,

 

Willpower: 5

Psi: 7

Aptitude: Clairsentience

Basic Techniques: The Sight

Modes: Psychometry 0, Psychonavigation 1, Telesthesia 3

Auxiliary Modes: None

 

Backgrounds: Citizenship 1 (FSA, Native American Nations), Allies 3 (NAGC friends), Resources 2, Mentor 2 (father, Cherokee/NAGC leader)

 

Weapons: Banji Lightning Taser Baton (Dmg 6B, RoF 1)

 

Armor: Armor Vest (1/3, 0), Reinforced Clothing (old) (0/2, 0)

 

Other Equipment:

 

   Born the first (and only) son of a Cherokee leader amongst the Native American Gaming Council, Johnny had a pack of friends growing up.  Over the years on native lands, his friends have dwindled to a tight knit gang of four.  Only one of the others is also Cherokee, but all are 'Native Americans,' and while all of them are part-this and half-that, every one of them is proud of their blood and tribal heritage(s).

 

   It was working as a pit boss at one of his fathers’ casinos that Johnny met his first Clairsentient.  The woman was older and sort of Islamic looking and had an entourage of her own (he had naturally managed to weasel jobs for all of his friends in the casino!) trailing her around.  She would play a few hands of this or that, always winning with contemptuous ease, almost as if the very nature of gambling bored her.  Never mind that she was like 50, the woman enthralled him and he managed to guess where she was wandering to next and replace the dealer so that he could try to figure out what her scam was.  He was on the alert for special glasses, sleight of hand, hand held imagers, odds computation 'systems,' the whole smear.  What he wasn't prepared for was a woman who just looked at him coldly and said to her retinue of fellow moslems, "He's the one.  I knew I wasn't here to gamble."

 

  Forgive a teenage male for thinking this had something to do with sex as she gave him the key to her room and walked away without another word. :>

 

   In her room, surrounded by both his friends, Charles (a bouncer), Diana (serving drinks even though her real job was in the cage converting chits for cash and vice-versa) and We-na (in the security booth watching the cameras), and by her Bah'ist escort, Princess Lila explained to him what ISRA was and why he would make an excellent member.

 

   He met with his friends and they all discussed it over mescal in the sauna, as was their tradition whenever a big decision had to be made, and Johnny woke up with a splitting headache the next morning knowing that the decision had been made.  His friends agreed that refusing these gifts would be refusing a part of himself (Charles), were already his and would be as foolish not to develop as to carry around a gun and never bother to learn how to shoot it (Diana) and 'would be so cool for running scams on the marks!' (We-na)  For his part, Johnny really hadn't made many decisions without the others, and he wasn't planning on doing so now.  He agreed in that it would be chickenshit to not at least go to their headquarters and hear the full schpiel before making any final decision.  So in the march of a thousand tiny steps he conned himself into going 'just a little farther' until he was done and there was nowhere left to go.

 

   As a Claisentient, Johnny finds the 'loose' structure of ISRA much to his liking, spending most of his time using his new abilities on tribal lands as a sort of 'psychic detective.'  While at first he planned on sticking to catching people who were trying to cheat the casino, soon he was up to his neck in other stuff, from missing persons to lost items to murder.