Name: Johnny Asgi'na Kalanu (Ghost Raven)
Nature:
Allegiance: ISRA
Strength 2;
Dexterity 3; Athletics 1, Firearms 1, Legerdemain 1, Martial
Arts 1,
Stamina 3; Endurance 1, Resistance 1,
Perception 4; Awareness 3, Investigation 2,
Intelligence 3; Academics 1, Linguistics 1 (Cherokee, English),
Medicine
Wits 3; Meditation 3 (spec; Psi Recovery), Rapport 1,
Appearance 2;
Manipulation 1; Subterfuge 1,
Charisma 3; Etiquette 1,
Willpower: 5
Psi: 7
Aptitude: Clairsentience
Basic Techniques: The Sight
Modes: Psychometry 0, Psychonavigation 1, Telesthesia 3
Auxiliary Modes: None
Backgrounds: Citizenship 1 (FSA, Native American Nations),
Allies 3 (NAGC friends), Resources 2, Mentor 2 (father, Cherokee/NAGC leader)
Weapons: Banji Lightning Taser Baton (Dmg 6B, RoF 1)
Armor: Armor Vest (1/3, 0), Reinforced Clothing (old) (0/2,
0)
Other Equipment:
Born the first
(and only) son of a Cherokee leader amongst the Native American Gaming Council,
Johnny had a pack of friends growing up.
Over the years on native lands, his friends have dwindled to a tight
knit gang of four. Only one of the
others is also Cherokee, but all are 'Native Americans,' and while all of them
are part-this and half-that, every one of them is proud of their blood and
tribal heritage(s).
It was working as
a pit boss at one of his fathers’ casinos that Johnny met his first
Clairsentient. The woman was older and
sort of Islamic looking and had an entourage of her own (he had naturally
managed to weasel jobs for all of his friends in the casino!) trailing her
around. She would play a few hands of
this or that, always winning with contemptuous ease, almost as if the very
nature of gambling bored her. Never
mind that she was like 50, the woman enthralled him and he managed to guess
where she was wandering to next and replace the dealer so that he could try to
figure out what her scam was. He was on
the alert for special glasses, sleight of hand, hand held imagers, odds computation
'systems,' the whole smear. What he
wasn't prepared for was a woman who just looked at him coldly and said to her
retinue of fellow moslems, "He's the one.
I knew I wasn't here to gamble."
Forgive a teenage
male for thinking this had something to do with sex as she gave him the key to
her room and walked away without another word. :>
In her room,
surrounded by both his friends, Charles (a bouncer), Diana (serving drinks even
though her real job was in the cage converting chits for cash and vice-versa)
and We-na (in the security booth watching the cameras), and by her Bah'ist
escort, Princess Lila explained to him what ISRA was and why he would make an
excellent member.
He met with his
friends and they all discussed it over mescal in the sauna, as was their
tradition whenever a big decision had to be made, and Johnny woke up with a
splitting headache the next morning knowing that the decision had been made. His friends agreed that refusing these gifts
would be refusing a part of himself (Charles), were already his and would be as
foolish not to develop as to carry around a gun and never bother to learn how
to shoot it (Diana) and 'would be so cool for running scams on the marks!'
(We-na) For his part, Johnny really
hadn't made many decisions without the others, and he wasn't planning on doing
so now. He agreed in that it would be
chickenshit to not at least go to their headquarters and hear the full schpiel
before making any final decision. So in
the march of a thousand tiny steps he conned himself into going 'just a little
farther' until he was done and there was nowhere left to go.
As a Claisentient,
Johnny finds the 'loose' structure of ISRA much to his liking, spending most of
his time using his new abilities on tribal lands as a sort of 'psychic
detective.' While at first he planned
on sticking to catching people who were trying to cheat the casino, soon he was
up to his neck in other stuff, from missing persons to lost items to murder.