· Bioshock:
This power simply allows the Biokinetic to reconfigure his body to
contain many of the same tissues as that of an electic eel or skate.
These cells do not suddenly appear charged, but his expenditure of
Psi creates electricity within them, charging them for a single massive jolt,
or any number of smaller ones.
System: Roll Psi and spend a point. For every success the character can inflict
up to 2 Bashing HT levels of electrical damage over the next Psi turns, but
never more than his permanent Psi rating in one jolt. He can divide the damage otherwise as he chooses, but never less
than one die per jolt, and only in the case of Heightened Reflexes can he
discharge electricity more than once in a turn.
Touch
is required, this power does not arc to strike a distant target like lightning,
although it can be released underwater, in which case it will reduce by 1 die
in effect / yard (like a grenade) and affect all within its radius save the
Psion. The effect will automatically
lose one die in fresh water. If metal
is used to conduct it, the effect is the same, -1 die / yard of distance separating
the Psion and the target in the case of an ‘area effect,’ although the damage
is only -1 die total if the Psion conducts a bioelectric shock through a metal
weapon or other item in such a way that it can only affect a single
target. Throughout the duration the
Psion remains immune to his own shocks (save on a Botch), but gains no
resistance to electrical shocks from any other source.