· Bioshock:  This power simply allows the Biokinetic to reconfigure his body to contain many of the same tissues as that of an electic eel or skate.  These cells do not suddenly appear charged, but his expenditure of Psi creates electricity within them, charging them for a single massive jolt, or any number of smaller ones.

 

System:  Roll Psi and spend a point.  For every success the character can inflict up to 2 Bashing HT levels of electrical damage over the next Psi turns, but never more than his permanent Psi rating in one jolt.  He can divide the damage otherwise as he chooses, but never less than one die per jolt, and only in the case of Heightened Reflexes can he discharge electricity more than once in a turn.

Touch is required, this power does not arc to strike a distant target like lightning, although it can be released underwater, in which case it will reduce by 1 die in effect / yard (like a grenade) and affect all within its radius save the Psion.  The effect will automatically lose one die in fresh water.  If metal is used to conduct it, the effect is the same, -1 die / yard of distance separating the Psion and the target in the case of an ‘area effect,’ although the damage is only -1 die total if the Psion conducts a bioelectric shock through a metal weapon or other item in such a way that it can only affect a single target.  Throughout the duration the Psion remains immune to his own shocks (save on a Botch), but gains no resistance to electrical shocks from any other source.