· Crystallization:
A power only usable by the furtive Doyen, it allows the gaseous aliens
to solidify their outer layers into a hard crystal spheroid, occasionally
coated with spikes or sharp crystal edges for primitive combative techniques.
This power is essentially Gross Manipulation for Doyen.
System:
Roll Psi and spend a point, the power lasting for a number of turns equal to
the Doyens Psi score, plus an additional turn for each success scored. For every two successes scored the Doyen can
increase its crystalline sheath to confer a single level of Soak vs Bashing or
Lethal. Furthermore, so long as at
least one level of Soak is taken, the Doyen can 'ram' someone with its large
crystal shell scoring Bashing damage as a human kick. A separate use of this power (ONLY after a shell is formed) can
cause the shell to sprout blades and spikes of laser sharpness that will
inflict Lethal damage on even a single success, and add +1 damage to that total
for every two successes.
System:
The Doyen spends a Psi and rolls. The
amount of successes is the duration of the power in hours and determines the
amount of intangibility attained, each success conferring a [1] Soak (removing
not a damage die, but a damage *success*).
The Doyens natural semi-intangible state as a one-meter ball of glowing
gas is pulled apart to near invisibility, covering an area of Psi x 3 meters
radius as a diffuse luminous mist that requires one more success on an
Awareness roll than the Doyen achieved to disperse in the first place to notice
in the areas radius. The Doyen is
intimately aware of all that occurs within its dispersed innards, essentially
doubling its Perception dice regarding events within the area, but can no
longer perceive events outside of its new radius at all, due to the immense
strain on the beings mind and body. The
Doyen cannot be effectively attacked by mere physical force in this state, even
large explosions often failing to materially affect the diffuse fog that the
Doyen has become. The Doyen cannot move
in this state however and can only focus its effects within its current radius,
being unaware of and unable to affect anything outside of its current surface
area.
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Immolation: This Technique is also only available to the alien Doyen, causing a
radical chemical change gaseous form of the Psion, causing it to flare dimly,
being more dangerous from the acidic vapors that now comprise its form, than by
the flame it generates on contact with air.
Unlike the previous power, this power could be conceivably adapted to
apply to human tissues as well, making them corrosive, toxic and perhaps even
flammable.
System:
The Doyen spends 2 points and rolls Psi, the power only lasting 1 turn per
success and causing the intensity of the flame, acids and toxins that now swirl
from/within its frame to increase. For
every success the Fire will inflict one level of damage effect (possibly
protected against by Flame Immunity or sealed armor, but little else) upon
contact (and the Doyen will gain that level of Flame Immunity for the duration)
and will equal the Toxin Rating of the gaseous poisons inside the creature,
which will affect most forms of biological life at a simple touch (and the Doyen
will also gain that level of Metabolic Efficiency, likely in addition to any
levels already possessed) and will also swirl past any form of armor protection
that is not airtight. In this form the
Doyen can often burn through sealed bulkheads like a welder or could simply
illuminate an area (Psi radius in meters will be brightened enough to read by),
destroy an air supply (between the toxic fumes and flames, the Doyen burns up
or taints air 25 times as fast as a single human!) or render itself all-but immune
to fire or poison for a time. On the
downside this form is not meant for stealthy action and is highly visible and
readily tracked or recognized by the acrid, oily stinging odors that waft
behind it.