· Crystallization:  A power only usable by the furtive Doyen, it allows the gaseous aliens to solidify their outer layers into a hard crystal spheroid, occasionally coated with spikes or sharp crystal edges for primitive combative techniques.  This power is essentially Gross Manipulation for Doyen.

 

System: Roll Psi and spend a point, the power lasting for a number of turns equal to the Doyens Psi score, plus an additional turn for each success scored.  For every two successes scored the Doyen can increase its crystalline sheath to confer a single level of Soak vs Bashing or Lethal.  Furthermore, so long as at least one level of Soak is taken, the Doyen can 'ram' someone with its large crystal shell scoring Bashing damage as a human kick.  A separate use of this power (ONLY after a shell is formed) can cause the shell to sprout blades and spikes of laser sharpness that will inflict Lethal damage on even a single success, and add +1 damage to that total for every two successes.

 

 

··· Dispersion: This Technique is not available to humans, as it is designed to affect the gaseous / energy states of the mysterious Doyen, spreading their alien forms thinly over an area to hide, lie in ambush, search an area all at once or to evade a potent source of physical danger by becoming nearly fully intangible.

 

System: The Doyen spends a Psi and rolls.  The amount of successes is the duration of the power in hours and determines the amount of intangibility attained, each success conferring a [1] Soak (removing not a damage die, but a damage *success*).  The Doyens natural semi-intangible state as a one-meter ball of glowing gas is pulled apart to near invisibility, covering an area of Psi x 3 meters radius as a diffuse luminous mist that requires one more success on an Awareness roll than the Doyen achieved to disperse in the first place to notice in the areas radius.  The Doyen is intimately aware of all that occurs within its dispersed innards, essentially doubling its Perception dice regarding events within the area, but can no longer perceive events outside of its new radius at all, due to the immense strain on the beings mind and body.  The Doyen cannot be effectively attacked by mere physical force in this state, even large explosions often failing to materially affect the diffuse fog that the Doyen has become.  The Doyen cannot move in this state however and can only focus its effects within its current radius, being unaware of and unable to affect anything outside of its current surface area.

 

 

···· Immolation: This Technique is also only available to the alien Doyen, causing a radical chemical change gaseous form of the Psion, causing it to flare dimly, being more dangerous from the acidic vapors that now comprise its form, than by the flame it generates on contact with air.  Unlike the previous power, this power could be conceivably adapted to apply to human tissues as well, making them corrosive, toxic and perhaps even flammable.

 

System: The Doyen spends 2 points and rolls Psi, the power only lasting 1 turn per success and causing the intensity of the flame, acids and toxins that now swirl from/within its frame to increase.  For every success the Fire will inflict one level of damage effect (possibly protected against by Flame Immunity or sealed armor, but little else) upon contact (and the Doyen will gain that level of Flame Immunity for the duration) and will equal the Toxin Rating of the gaseous poisons inside the creature, which will affect most forms of biological life at a simple touch (and the Doyen will also gain that level of Metabolic Efficiency, likely in addition to any levels already possessed) and will also swirl past any form of armor protection that is not airtight.  In this form the Doyen can often burn through sealed bulkheads like a welder or could simply illuminate an area (Psi radius in meters will be brightened enough to read by), destroy an air supply (between the toxic fumes and flames, the Doyen burns up or taints air 25 times as fast as a single human!) or render itself all-but immune to fire or poison for a time.  On the downside this form is not meant for stealthy action and is highly visible and readily tracked or recognized by the acrid, oily stinging odors that waft behind it.