·· Electrical Discharge:  Despite occasional gutter humor about this effects nomenclature, it remains a popular effect, marked by its unique repetitive effects.  The Psion charges his body with a strong electrical field, not unlike that of an electric eel or ray.  At any point during the duration of the effect, he may discharge a jolt of powerful current into any person or item that he is in direct contact with, whether from him touching them, or from them contacting him.  He can choose to release this jolt from any part without affecting anything else in contact with his body, so fine is his control of this procedure.

 

System: Roll Psi and spend a point.  At any time in the next (Mode rating) minutes, the Psion may release a jolt of strong current to anyone in contact with him, inflicting Psi Bashing damage.  Throughout the duration of the effect, the Psion may release shocks as many times as he scored successes, allowing the Psion to ‘charge up’ before a possible confrontation and be able to generate multiple electrical attacks during the effects duration.  The full effect is available even if the party contacted wears most forms of armor (which do not protect against electrical assault unless sealed) or the Psions hand is engloved, even in a normally conducive material, or all parties are in water, as the energies weave through the noetic fields of the touching parties as much as the physical surroundings and cannot be pulled astray by material concerns.  If the Psion deliberately discharges an effect into a conducive material, such as a puddle or a metal floorplate, the effect loses one die of intensity for each meter of material it must flow through, and does NOT arc for any specific target, shocking all in contact with the conductive surface equally, save the generating Psion.  This effect is not as specifically disorienting as Disruption and does not create any sort of additional Difficulty penalty if it fails to harm its target.

 

Note that the Multiple Attack rules do not apply in the case of this effect.  It requires only an act of will to cause the power to discharge on a strike or not, and does not affect the accuracy of the strike itself.  Only one discharge can be generated per turn in any situation, even if the Psion struck multiple targets and was struck in return by a third in a single turn, she could only shock one of them.