· Exclusion:   With this rudimentary level of proficiency, the Biokinetic can physically modify her form in such a way as to optimize it towards any one basic function that the human form is not especially suited for (note that many tasks require a diverse assortment of different activities and that this Technique is of limited use in such cases).  Physical changes in structure may include webbing between fingers and toes (for optimal swimming) at the cost of ability to move smoothly on land or handle objects, greatly enhanced night vision at the cost of total inability to see in ‘normal’ illumination and heightened susceptibility to blinding/dazzling attacks, etc.  Note that this technique doesn’t merely allow the Psion to perform acts normally outside of human range, but also to adapt to engage in typical human functions at better than normal performance, such as in the case of a Psion adapting himself to be able to run more swiftly (at a cost in upper body strength and arm function) or aim more efficiently (at a cost in endurance, flexibility and even close-range visual acuity).

 

System:  The Psion rolls Psi and spends a point, gaining +1 die / 2 success rolled to perform a specific narrowly defined task.  However, the changes are gross and unsubtle, penalizing most other actions by one die / 2 successes!  The effect lasts only Psi turns at the lowest level.  At Adaptation 3 the duration is increased to Psi minutes and at Adaptation 5, the effects duration is measured in hours!  Note that this technique may require adjudication from time to time as some adaptations may confer benefits or eliminate penalties not limited to simple dice rolls, such as running or swimming speed (in which cases the addition might be to the initial Dexterity rating of the character to determine basic speed as well as to the Dexterity + Athletics rolls required for pursuit).