· Cold Snap:  With this power the Psion can focus a chill on any one target within range, whisking away any heat generated by that target for the duration of the power and possibly even rendering it unconscious through sustained use.

 

System:  The Psion must roll Psi and spend a point.  The effect remains so long as the subject is still concentrated upon (which confers a +1 to all other Difficulties) for up to Mode rating minutes.  Each turn that the power is maintained the subject has to roll Resistance vs the initial Psi roll and any successes remaining over the initial successes by the Psion count as Bashing HT levels applied directly to the target.  No Soak is allowed unless Thermal Screen is used, although an adequate life-support system will provide a +1 Difficulty to the initial Psi roll to use this power.  (And a cold-blooded creature gets only 1 die to resist the effect, no matter its Resistance score!)  On a Botch of the Resistance roll the subject loses a die from all future Resistance rolls and has a +1 Difficulty to all actions from numbness and shivering.  The range is Psi x 10 meters and the subject must be within that range the entire time or the effect fades.   At Cryokinesis 3, the effect can be imposed upon Psi in creatures OR the effect can be maintained on a single creature with no concentration (or Difficulty penalty).   At Cryokinesis 5, both advantages are gained.