····· Tunneling:  This Technique is not presently known by any living Psion.  It is a vastly enhanced version of the Plasm power, or a variation on Liquefy, depending on how you look at it.  It can be used precisely as Liquefy, but so long as the Psion holds his concentration, the molten materials will not burn anything and they will move as he wills at the speed of Tow, allowing him to melt a tunnel through a half-dozen meters of rock, and then use the molten material behind him to seal off the tunnel or even push it far ahead of him and release its heat to melt yet more tunnel!  So long as the Psion is able to maintain concentration, he will be able to continue use of this effect for some time, affecting only the one substance he has originally rolled to control.

 

System:  Spend 2 Psi and roll permanent Psi.  This power lasts as long as the Psion can maintain his concentration (but no longer than the length of a scene or about an hour in any case), allowing the Psion to bore through metal or rock at 7 meters per turn (even if he cannot normally move this fast, the fluidic surface acts to move the user along with it!).  Successes are used on the chart above (also used in the power Liquefy) to determine materials affected and any damage scored if these materials are released onto another person.  As with Plasm, above, the material rendered fluidic can be steered onto another person with a simple Psi roll (keep track of successes as extra ones will add to the burning matters damage roll and the subject may well choose to dodge this wave of molten stone or metal!).  Note that a large enough chunk of material could well be dumped on multiple persons simultaneously, but subtract one die from this wave attack per target after the first, to reflect the increased difficulty to ‘get them all.’  Nonetheless the wave is harmless unless released.  At this time the Psions’ control of the matter ends and the heat that had been heretofore stored harmlessly within the fluidic matter is released to great effect (also listed above, 1 die per success required to melt the substance initially, -1 die / turn as it cools, +1 die / extra success on the *initial attack only,* reflecting a well-aimed splash getting into a foes eyes, etc.

 

Alternately, the wave can be molded to engulf one or more persons, as above, but then caused to revert to a solid state at room temperature, this effect, if it strikes, causes an effect almost identical to that of a webgun of 2 Strength for each success required to melt the substance in question as copious quantities of fluidic stone or metal or plastic harden over ones clothing, partially restraining him (as it cannot be aimed precisely enough to imitate specific restraints).