·· Silence:  This unoriginally named power seizes upon the air molecules in the area and restricts their mobility, similarly to Cryokinesis, but instead of preventing them from vibrating to produce heat, the Psion alters their vibrational rate to make them incapable of conducting the vibrations of sound.  Unlike Cryokinesis, this effect in fact imperceptibly warms the area as any ambient sound becomes trapped and is turned into (miniscule amounts of) heat energy.

 

System:  Spend a point and roll Psi.  The effect lasts Psi turns + 1 extra turn / success, affecting a stationary area of Psi meters radius.  Within this area no sound produced can be heard, nor can sounds produced externally be heard within or vice versa.  Attempts at speech appear only as a dim vibration conducting along the cheekbone to the ear of the speaker.  Even most forms of implant communicator require some sound transference, if not from a sub-vocalizing user, then certainly from the listener (if within the area, a listener outside the area would not be affected, or, to be precise, the air around his headset would conduct sound to his ear just fine).  Anyone within this area gains a +1 Soak vs Sonic weapons (or +1 Resistance die vs sonically-induced attempts at disorientation, nausea or unconsciousness).  This effect has no effect on any sort of electronic transmission, even one including sound, even if the sound cannot be heard on a holovid playing in the area or a live transmission from the area will be eerily silent.  This effect does not prevent molecules from moving in any other way, conducting heat, smothering fires or obeying the laws of Brownian motion, etc.  It only affects the conduction of vibratory sound.