Name: Multiplication (or Multiplicative Defense)
Primary/Secondary or Pool: Secondary
Archetypes: Scrappers

[This was designed strictly as an in-theme companion to the Duplication primary for Scrappers. It's so over-specialized that it's not even funny...]

1) Doubled Defense - the character calls upon the extra strength and endurance of his 'inner selves' and becomes more strongly resistant to Smashing and Lethal damage, as well as to knockback effects. Toggle.

2) Watchful Eyes - instances of the character seem to appear and fade away as this power is used (similar to the Spectral Wounds graphic), and they watch over him, alerting him of danger, significantly adding to his Defense. Toggle.

3) Brother's Keeper - the character can call upon this power to allow an additional resist check against any root, DoT, immobilization or debuff effect (not the same as automatically removing said effect, although his 'magnitude' is effectively doubled, which means a minion level effect will likely be shaken off...). The user also restores health and endurance at a doubled rate for a short time. Click.

4) Diffuse Injury - several instances of the character appear, and all damage he currently is suffering is divided between them. All of them enter a 'rest' posture, along with the user (not activating his actual Rest, this is a separate use of it, essentially, and does not make the character more susceptible to damage, in fact, making him *harder to hit* while active, as foes have trouble differentiating between him and his duplicates) and they restore their injuries at an accelerated rate before recombining with the now-healed user. Click. Cannot be maintained after hit points are recovered, it automatically ends when the user is healed, or after a set period of time in any event (to prevent exploits by sitting in a fire or caltrop patch or something).

5) Confusing Images / Riot - several ghostly insubstantial instances of the character appear around him, and foes in combat with him have an equal chance of striking him, or one of the instances. Any attack will destroy an instance (but not AoE or Cone effects, only direct attacks on them). Moderate recharge, short duration. Click.

6) Duplicate - an instance of the character appears at range, distracting any foes nearby as they attack it normally. It can be struck and slain normally, and does not retaliate, only stand there in a combat posture using a low-grade Taunt, as if threatening those present. Click. [For a Stalker, this power is effectively a Placate effect, and affects multiple targets.]

7) Tap Inner Strength - the character calls upon massive internal strength, becoming more strongly resistant to all damage forms, as well as knockback and state effects, such as debuffs or immobilization effects. Long recharge, short duration. The user appears to be surrounded by flickering instances of himself during the duration. Click.

8) Mass Confusion / Mob Rule - acts as Confusing Images, but the instances are tangible and subject to harm. They are considered to be 'real' for the purposes of receiving aggro, and they appear to strike foes to damaging effect. The mobs struck by these instances receive Moderate damage for aggro purposes, but do not suffer any actual hit point injury. Long recharge. Click.

9) Second Chance - activated when the character is defeated, he generates an instance prone on the ground (which fades away in 10 seconds, like a defeated mob), and leaps up at full endurance and hit points. Very Long recharge. Click when fallen.